throwing and explosives detail (Throwing And Explosives)
Throwing and Explosives
Thrown items and explosives are persistent physical objects.
Throwing moves the actual object through the world, so location, exits,
targets and later recovery all refer to the same item.
Thrown objects
throw
pull
catch
Explosive traps and defusing
rig <explosive> to <exit>
Attach a supported explosive trap to a real Exit.
defuse <explosive>
Attempt to disarm a live explosive.
Remote detonators
scan <explosive> with <detonator>
Store the explosive signature in a physical detonator.
detonate e-<dbref> with <detonator>
Trigger one scanned explosive.
detonate all with <detonator>
Trigger every valid explosive currently stored by that detonator.
detonate list with <detonator>
detonator list
Inspect stored explosive links.
clear e-<dbref> from <detonator>
clear all from <detonator>
detonator clear
Remove stored links.
Remote detonation starts the explosive's normal detonation behavior; it does
not create an abstract remote damage effect.
A detonator must be physically usable/held as required by the command.
Use help <command> for exact syntax.
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Throwing And Explosives
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