A world that stays put.
Places, possessions, bodies, businesses, obligations, and consequences are persistent parts of the game world rather than disposable scenery.
A persistent multiplayer cyberpunk text RPG where bodies, equipment, property, injuries, debt, identity, and information remain part of the world after you disconnect.
Build a life inside a city of competing interests, specialized professions, physical consequences, and opportunities that depend on other people.
Places, possessions, bodies, businesses, obligations, and consequences are persistent parts of the game world rather than disposable scenery.
Professional specialization and economic interdependence create reasons to find, hire, trust, exploit, compete with, and depend on other people.
Combat, anatomy, injury, armor, medicine, cyberware, and death share one physical substrate. Violence changes things.
Systems and public documentation will expand as the playable world is built and verified.