sniping detail (Sniping)
Sniping
Sniping is a deliberate long-range firearm action from a committed rooftop
firing position. It is separate from ordinary combat.
The basic sequence is:
aim <direction>
snipe <target>
For a called shot:
snipe <target> <bodypart>
Examples:
aim north
snipe guard
snipe guard chest
snipe Jane Doe head
snipe Jane Doe right eye
REQUIREMENTS
A distant sniper firing line requires:
the Sniper Edge;
a sniper-capable firearm;
a magnified scope mounted on that firearm;
a valid rooftop firing position and sightline.
The exact firearm used to establish the committed sniper aim remains the
committed weapon for that posture. Losing or replacing that weapon invalidates
the posture.
COMMITTED AIM
A special rooftop sniper aim is a committed firing posture.
While maintaining it, movement is blocked. Use:
aim stop
to lower the weapon and release the committed posture.
Firing a sniper shot does not itself discard the committed rooftop aim.
FIRING
Each snipe command resolves exactly one firearm attack attempt through the
normal firearm, anatomy, armor, wound and death systems.
Sniping does not start ordinary persistent combat and does not schedule
automatic repeated attacks.
There is a short firing cadence between sniper shots. If you fire again too
quickly, the game tells you approximately how long remains.
Called shots use the normal called-shot rules in addition to the sniper shot's
own difficulty.
An already-dead target cannot be shot again with snipe.
IDENTITY AND CONSEQUENCES
Long-range fire does not automatically reveal the shooter's identity to
everyone.
An unsuppressed shot may expose activity at the firing position through its
acoustic signature. A suppressor can prevent acoustic source localization, but
it does not make a shooting consequence-free.
People physically present with the shooter may still see and identify them.
The victim-side incident still exists even when the shooter cannot be
identified from the shot itself.
Knowing where a shot came from and knowing who fired it are separate pieces of
information.
See also:
help snipe
help aim
help cross-room fire
help suppressors
Combat
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Aikijutsu
Armor System
Blades And Melee Weapons
Bows And Crossbows
Called Shots
Combat System
Cross-Room Fire
Dirty Fighting
Firearms
Grappling And Proximity
Krav Maga
Muay Thai
Natural Weapons
Savate
Smart Magazine
Smartlink
Sniping
Suppressors
Tae Kwon Do
Taijitsu
Throwing
Throwing And Explosives
Weapon Handling
Weapon Modifications