combat system detail (Combat System)



Combat

Combat, anatomy, wounds, armor, medicine and death share the
same physical substrate.

Damage can create persistent wounds and anatomical consequences.

Armor protects actual body locations.

Combat movement changes tactical relationships.

Aiming creates persistent aim state until interrupted or cleared.

See also:

    help grappling and proximity
    help natural weapons
    help called shots
    help armor system
    help medical system
    help death and unconsciousness

Installed commands

    attack
    stop
    aim
    advance
    retreat
    charge
    flee
    jump
    disarm

Use help <command> for exact syntax.