natural weapons detail (Natural Weapons)



Natural Weapons and Fighting Styles

Unarmed combat runs off the Unarmed Skill no matter which stance you
fight in -- the stance changes how that Skill is weighted and what
the exchange looks like, not which Skill matters.

Three baseline options need no training beyond the Unarmed Skill
itself: hands, teeth, feet.

Seven martial-arts styles are purchasable Edges: Tae Kwon Do,
Savate, Muay Thai, Krav Maga, Dirty Fighting, Aikijutsu, Taijitsu.
Selecting one requires owning its matching Edge -- an unowned style
is refused outright, never silently downgraded to hands.

Each style favors a different mix of Attributes and carries its own
combat narration. Fighting in a purchased style also enters a
rock-paper-scissors matchup against the other six: some styles hold
an edge over others, reflecting real strengths and weaknesses
between striking arts, clinch fighters, redirect/joint-lock arts and
unpredictable street violence.

Selecting a stance

    @natural-weapon
        Reset to bare hands.

    @natural-weapon hands
    @natural-weapon teeth
    @natural-weapon feet
        Fight with a baseline natural weapon.

    @natural-weapon <style name>
        Fight in a purchased martial-arts style, e.g.
        @natural-weapon muay thai

Each style has its own help topic with a description of the art
and its Attribute weighting -- help tae kwon do, help savate,
help muay thai, help krav maga, help dirty fighting,
help aikijutsu, help taijitsu.

See also:

    help combat system

Use help @natural-weapon for exact command syntax.