called shots detail (Called Shots)
Called Shots
By default an attack lands wherever the dice weight it -- mostly
center mass, sometimes a limb, rarely something smaller. Naming a
bodypart fixes every subsequent attack on that target there
instead, at an accuracy cost.
The cost scales with how hard the target is to hit. Torso-sized
locations (chest, back, abdomen) cost the least. Limbs, thighs,
and the groin cost more. The head, neck, hands, and feet cost
more still. The smallest targets -- eyes, ears, face, hair --
carry the steepest penalty of all.
Usage
attack <target> <bodypart>
kill <target> <bodypart>
Aim every attack on <target> at <bodypart> until
cleared.
attack <target>
kill <target>
Clear a standing called shot and return to normal
random targeting.
It's a standing choice, not one-shot -- keep attacking the same
way without repeating the bodypart each time.
Naming a bodypart
Paired locations track left and right separately: left arm,
right arm, left thigh, right thigh, left shin, right shin, left
foot, right foot, left hand, right hand, left eye, right eye,
left ear, right ear. Chest, back, abdomen, neck, groin, face,
and hair are unpaired.
Common shorthand resolves to a specific location too -- torso
(chest), stomach or belly (abdomen), skull (head), throat
(neck), leg or thigh (right thigh), shin or calf (right shin),
and a bare arm/hand/foot/eye/ear defaults to the right side.
Name the side explicitly (left arm, right shin) to be precise.
See also:
help combat system
Use help attack for exact command syntax.
Combat
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Aikijutsu
Armor System
Blades And Melee Weapons
Bows And Crossbows
Called Shots
Combat System
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Dirty Fighting
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Weapon Handling
Weapon Modifications