Appearance and Body Descriptions
Character appearance is assembled from persistent physical state.
The renderer can combine authored body-location descriptions, species
anatomy, clothing coverage, wounds, destroyed anatomy, severed anatomy,
cyberware, deployed integrated weapons, skintone, visible medical symptoms,
pronouns and observer-relative identity.
Authoring your appearance
describe
Open the interactive appearance editor.
describe short <description>
Set your main short description.
describe keyword <word>
Set the noun used in stranger-facing presentation.
describe <location> "<description>"
Author prose for a physical body location.
@look_place <description>
Set your normal room-positioning prose.
@temp_place <description>
Set temporary positioning that clears when you leave the Room.
@voice
Inspect or author voice presentation.
@skintone
Inspect or author the skintone presentation layer.
Description tokens are documented under:
help tokens
Appearance prose does not override physical truth. Clothing can conceal
anatomy, and missing/destroyed anatomy can suppress prose that is no longer
physically possible. Cyberware can contribute to or replace anatomical
appearance.
Observer-relative disguise/presentation is documented under:
help identity and recognition
Use help describe, help @voice or help @skintone for exact syntax.