rooms detail (Rooms)



Rooms

Rooms are persistent physical spaces. A room's authored visual description,
sense layers, weather exposure, crowd profile, contents and exits combine into
the appearance a character receives from look.

A Room can carry:

    desc                visual description
    sense_descs         sound/smell/touch/atmosphere layers
    type                semantic room type
    outside             whether outdoor weather can appear
    crowd_base_level    baseline ambient population
    is_sky_room         aerial-transit classification

Characters only receive sensory layers their current body can perceive.

Builders: see help room builder, help room senses,
help room types and help building audit.