doors and security detail (Doors And Security)



Doors and Security

TBG currently has two door families that share player verbs where practical
but do not share canonical access state.

Concrete world doors

Concrete paired Exit doors use the Gelatinous physical door substrate.

    open <door>
    close <door>
    lock <door>
    unlock <door>
    knock <door>

A secured concrete door can use sleeve/grant authentication. Opening,
closing, locking and unlocking change persistent physical door state.

Rental/property doorways

Residential/property doorways use TBG's property access/runtime substrate.

Their canonical access truth belongs to the property address, not to a
generic sleeve-grant door.

Outside access normally uses the physical keypad interaction:

    press <code> on <unit>
    press enter on <unit>

Authentication opens a physical opportunity after the configured delay.
It does not move the Character.

The shared TBG dispatch layer routes:

    close
    knock

to the correct concrete-door or property-door implementation.

Do not assume `open` bypasses a residential keypad.

For property details:

    help rentals guide
    help rentalterminal builder

Builders creating ordinary concrete doors should use:

    help @door