exits detail (Exits)



Exits

Exits are persistent connectors between spaces. R4 uses smart exit
presentation rather than a generic flat exit list.

Room appearance can group exits by destination semantics and render natural
phrasing such as streets continuing, intersections, building interiors,
edges, gaps and ordinary fallback exits.

Looking directly at an exit can also provide atmospheric information about
the direction and destination.

Exit traversal participates in physical gameplay state: aiming, proximity,
combat/grappling, rigged explosives and related movement consequences are
resolved through the Exit substrate.

See also: help hidden exits, help sky rooms and
help edge and gap exits.