crowds detail (Crowds)



Crowds

Crowds represent ambient population without requiring every background person
to be a persistent Character object.

A room's crowd_base_level establishes its baseline. The crowd system then
computes the effective level from world context such as room type, time and
weather.

Crowds are not cosmetic only. Other systems can consume the computed crowd
level, including stealth/concealment, witnesses and civilian population logic.

Builders:

    @room/crowd 0
        Disable crowd prose.

    @room/crowd 1
        Establish a light baseline.

    @room
        Show base and currently computed levels.

See also: help room types.