Medicine and Injury
TBG does not use a generic hit-point bar as physical truth.
Wounds, blood state, damaged anatomy, organs, medical conditions and body
capacities determine injury, unconsciousness and death.
Medical treatment operates on that same persistent body state.
Diagnosis
medical
medical me
medical <character>
diagnose <character>
Review medical state and, where allowed, diagnose another Character.
medinfo
medinfo <target>
medinfo <target> organs
medinfo <target> conditions
medinfo <target> capacities
Review deeper medical-system state.
Medical equipment
medlist
List medical items you carry and their remaining state.
mediteminfo <item>
Inspect one medical item.
Medical supplies are persistent physical objects. Uses can be consumed by
treatment.
Treatment and surgery
bandage
For surgical workflow:
help procedures
help surgery and cyberware
Staff-only medical repair/test commands are documented under:
help medical staff
Use help <command> for exact syntax and requirements.