medical system detail (Medical System)



Medicine and Injury

TBG does not use a generic hit-point bar as physical truth.

Wounds, blood state, damaged anatomy, organs, medical conditions and body
capacities determine injury, unconsciousness and death.

Medical treatment operates on that same persistent body state.

Diagnosis

    medical
    medical me
    medical <character>
    diagnose <character>

Review medical state and, where allowed, diagnose another Character.

    medinfo
    medinfo <target>
    medinfo <target> organs
    medinfo <target> conditions
    medinfo <target> capacities

Review deeper medical-system state.

Medical equipment

    medlist
        List medical items you carry and their remaining state.

    mediteminfo <item>
        Inspect one medical item.

Medical supplies are persistent physical objects. Uses can be consumed by
treatment.

Treatment and surgery

    bandage

For surgical workflow:

    help procedures
    help surgery and cyberware

Staff-only medical repair/test commands are documented under:

    help medical staff

Use help <command> for exact syntax and requirements.