graffiti and sabotage detail (Graffiti And Sabotage)



Graffiti and Sabotage

Graffiti and infrastructure sabotage act on persistent physical world state.

Graffiti

    spray "<message>" with <spray can>
        Apply persistent graffiti using a physical paint item.

    spray here with <solvent>
        Clean supported graffiti/blood evidence using physical solvent.

Paint is finite. A message can be cut short if the can runs out.

Some spray cans expose color controls through the shared contextual command:

    press <color> on <spray can>

`press` is also used by other physical interfaces such as panels and property
keypads; the dispatch layer resolves the actual target.

Sabotage

    sabotage <structure>

Sabotage is a sustained, visible action against supported breachable
infrastructure. Damage, grappling or combat can interrupt the attempt.

Completing sabotage changes the real infrastructure object rather than
creating a temporary crime message.

Use help spray, help press and help sabotage for exact syntax.