graffiti and sabotage detail (Graffiti And Sabotage)
Graffiti and Sabotage
Graffiti and infrastructure sabotage act on persistent physical world state.
Graffiti
spray "<message>" with <spray can>
Apply persistent graffiti using a physical paint item.
spray here with <solvent>
Clean supported graffiti/blood evidence using physical solvent.
Paint is finite. A message can be cut short if the can runs out.
Some spray cans expose color controls through the shared contextual command:
press <color> on <spray can>
`press` is also used by other physical interfaces such as panels and property
keypads; the dispatch layer resolves the actual target.
Sabotage
sabotage <structure>
Sabotage is a sustained, visible action against supported breachable
infrastructure. Damage, grappling or combat can interrupt the attempt.
Completing sabotage changes the real infrastructure object rather than
creating a temporary crime message.
Use help spray, help press and help sabotage for exact syntax.
Interaction