hands and inventory detail (Hands And Inventory)



Hands and Inventory

Carrying an item is not always the same thing as having it in a
usable hand.

Hand occupancy is persistent physical state.

Weapons, radios, smokeables, purchases, handovers and other
interactions can care which hand actually contains the object.

Installed commands

    inventory
    wield
    unwield
    freehands
    get
    drop
    give
    frisk
    wrest

Physical bearer tokens

Physical tokens are real inventory objects. You may pick up one
whole accessible stack or take/drop/give an exact positive quantity:

    get tokens
    get 50 tokens
    get tokens from corpse
    get 100 tokens from corpse
    drop 25 tokens
    give tokens to Morgan
    give 100 tokens to Morgan
    put 100 tokens in cash box

If several stacks match, identify one with an ordinal such as
get 2nd tokens, get 25 2nd tokens from cash box, or
give 25 2nd tokens to Morgan. The same selection works for
put 25 2nd tokens in cash box. Generic token placement is
available only when the local physical destination explicitly
accepts insertion. It moves real TokenStack custody and never converts tokens into
digital credits.

put <item> in <dumpster> uses the Dumpster disposal service and
its seven-day destruction deadline. put <item> in locker uses
the locker lease, open-state and private-compartment rules. It does
not enable ordinary-item storage in arbitrary objects. These
commands never use digital credits or the temporary legacy numeric
token wallet. A source must be a visible nearby object or something
you directly carry; token searches do not recurse through containers.

Use help <command> for exact syntax.