shops detail (Shops)
Shops and Purchasing
Shop shelves and counters are physical fixtures with
prototype-backed merchandise listings.
Numbered listings are viewer-local. Another player's look does
not overwrite your numbered purchase map.
TBG's digital-credit economy is authoritative.
A configured shop uses a real EconomicAccount as its payment
destination.
Successful purchases transfer credits from the buyer to the
shop EconomicAccount.
There is no second authoritative token/register wallet.
Purchased merchandise materializes as a persistent physical
object and is delivered to the buyer. When possible, it is put
into a free hand.
A counter bound to a work post can require an on-duty keeper.
An unbound fixture can operate as the self-service/vending tier.
Installed commands
buy
Use help <command> for exact syntax.
Economy