shops detail (Shops)



Shops and Purchasing

Shop shelves and counters are physical fixtures with
prototype-backed merchandise listings.

Numbered listings are viewer-local. Another player's look does
not overwrite your numbered purchase map.

TBG's digital-credit economy is authoritative.

A configured shop uses a real EconomicAccount as its payment
destination.

Successful purchases transfer credits from the buyer to the
shop EconomicAccount.

There is no second authoritative token/register wallet.

Purchased merchandise materializes as a persistent physical
object and is delivered to the buyer. When possible, it is put
into a free hand.

A counter bound to a work post can require an on-duty keeper.

An unbound fixture can operate as the self-service/vending tier.

Installed commands

    buy

Use help <command> for exact syntax.