tbg systems detail (Tbg Systems)
Cyberpunk TBG Systems
Cyberpunk TBG is built around persistent physical state.
Bodies, wounds, equipment, money, shops, property, cyberware, corpses,
doors, storage, NPC obligations and many other systems remain real game
state rather than temporary command effects.
Character and identity
help character stats
help appearance system
help identity and recognition
help trust and consent
help character lifecycle
Communication
help communications system
help radio system
help linkcom network
Movement and world
help movement and escort
help stealth system
help posture and furniture
help rooms
help exits
help weather
help crowds
help doors and security
Equipment and economy
help clothing system
help hands and inventory
help armor system
help digital credits
help shops
help bar service
help locker storage
help rentals guide
Combat and crime
help combat system
help grappling and proximity
help theft system
help throwing and explosives
help graffiti and sabotage
Medicine and anatomy
help medical system
help procedures
help surgery and cyberware
help consumables
help smoking
help forensics and severance
help death and unconsciousness
help clone reconstruction
Use help <command> for exact command syntax.
General