corpse testing detail (Corpse Testing)
Corpse Testing
Staff can create fresh physical corpses for anatomy, medical, forensic,
butchery, decay and object-handling QA.
@corpse/list
List species currently registered in the anatomy substrate.
@corpse <species>
Create a fresh intact corpse at your current location.
Current examples:
@corpse human
@corpse rat
@corpse synth
@corpse robot
``synth`` and ``synthetic`` resolve to the stable species ID
``synthetic_humanoid``.
These are real Corpse objects. They carry pristine species-appropriate
MedicalState anatomy and the same serialized death-time medical snapshot
consumed by autopsy, harvest, severance and butchery.
They are deliberately marked as administrative QA fixtures and do not copy
the identity of any living Character.
The command does NOT bypass ordinary physical rules after creation.
Existing corpse pickup/drag rules, decay, surgery and butchery continue to
govern the object normally.
At present the live corpse-handling policy requires dragging for human
bodies. Rat, synthetic-humanoid and robot remains remain portable under the
current policy; @corpse does not alter that rule.
Useful QA examples:
@corpse rat
get carcass
give carcass to sterling
@corpse human
inspect corpse
operate corpse
For an autopsy test, use a Character with the Forensic Pathology Edge.
Choose Autopsy from the procedure menu after using ``operate corpse``.
Use help @corpse for the exact command syntax.
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